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42 Foundations of asynchronous programming in JavaScript

This chapter explains the foundations of asynchronous programming in JavaScript.

42.1 The event loop

Normally JavaScript runs in a single process – in both web browsers and Node.js. Inside that single process, tasks are run, one at a time. A task is a piece of code – think function with zero parameters. Tasks are managed via a queue:

The following JavaScript code is an approximation of the event loop:

while (true) {
  const task = taskQueue.dequeue();
  task(); // run task
}

The event loop is depicted in figure 42.1.

Figure 42.1: Task sources add code to run to the task queue, which is emptied by the event loop.

42.2 How to avoid blocking the JavaScript process

42.2.1 The user interface of the browser can be blocked

Many of the user interface mechanisms of browsers also run in the JavaScript process (as tasks). Therefore, long-running JavaScript code can block the user interface. Let’s look at a web page that demonstrates that. There are two ways in which we can try out that page:

The following HTML is the page’s user interface:

<a id="block" href="">Block</a>
<div id="statusMessage"></div>
<button>Click me!</button>

The idea is that we click “Block” and a long-running loop is executed via JavaScript. During that loop, we can’t click the button because the browser/JavaScript process is blocked.

A simplified version of the JavaScript code looks like this:

document.getElementById('block')
  .addEventListener('click', doBlock); // (A)

function doBlock(event) {
  // ···
  displayStatus('Blocking...');
  // ···
  sleep(5000); // (B)
  displayStatus('Done');
}

function sleep(milliseconds) {
  const start = Date.now();
  while ((Date.now() - start) < milliseconds);
}
function displayStatus(status) {
  document.getElementById('statusMessage')
    .textContent = status;
}

These are the key parts of the code:

42.2.2 How can we avoid blocking the browser?

How can we prevent a long-running operation from blocking the browser?

42.2.3 Scheduling new tasks via setTimeout()

The following global function executes its parameter callback after a delay of ms milliseconds (the type signature is simplified – setTimeout() has more features):

function setTimeout(callback: () => void, ms: number): any

The function returns a handle (an ID) that can be used to clear the timeout (cancel the execution of the callback before it happens) via the following global function:

function clearTimeout(handle?: any): void

setTimeout() is available on both browsers and Node.js. We can view setTimeout() as scheduling a task for later execution:

console.log('First task starts');
setTimeout(
  () => { // (A)
    console.log('Second task starts');
  },
  0 // (B)
);
console.log('First task ends');

Within the first task, we are scheduling a new task (the callback starting in line A) to be run after a delay of zero milliseconds (line B).

Output:

First task starts
First task ends
Second task starts

There is another way of looking at what happened: The first task took a break and later continued with the second task.

In other words: The task took a break and gave other tasks a chance to run.

42.2.4 Run-to-completion semantics

JavaScript makes a guarantee for tasks:

Each task is always finished (“run to completion”) before the next task is executed.

As a consequence, tasks don’t have to worry about their data being changed while they are working on it (concurrent modification). That simplifies programming in JavaScript.

We can observe run to completion in the previous example:

console.log('First task starts');
setTimeout(
  () => {
    console.log('Second task starts');
  },
  0
);
console.log('First task ends');

The first task ends before the next task starts.

42.3 Patterns for delivering results asynchronously

In order to avoid blocking the main process while waiting for a long-running operation to finish, results are often delivered asynchronously in JavaScript. These are three popular patterns for doing so:

The first two patterns are explained in the next two subsections. Promises are explained in the next chapter.

42.3.1 Delivering asynchronous results via events

Events as a pattern work as follows:

Multiple variations of this pattern exist in the world of JavaScript. We’ll look at three examples next.

42.3.1.1 Events: IndexedDB

IndexedDB is a database that is built into web browsers. This is an example of using it:

const openRequest = indexedDB.open('MyDatabase', 1); // (A)

openRequest.onsuccess = (event) => {
  const db = event.target.result;
  // ···
};

openRequest.onerror = (error) => {
  console.error(error);
};

indexedDB has an unusual way of invoking operations:

42.3.1.2 Events: XMLHttpRequest

The XMLHttpRequest API lets us make downloads from within a web browser. This is how we download the file http://example.com/textfile.txt:

const xhr = new XMLHttpRequest(); // (A)
xhr.open('GET', 'http://example.com/textfile.txt'); // (B)
xhr.onload = () => { // (C)
  if (xhr.status == 200) {
    processData(xhr.responseText);
  } else {
    assert.fail(new Error(xhr.statusText));
  }
};
xhr.onerror = () => { // (D)
  assert.fail(new Error('Network error'));
};
xhr.send(); // (E)

function processData(str) {
  assert.equal(str, 'Content of textfile.txt\n');
}

With this API, we first create a request object (line A), then configure it, then activate it (line E). The configuration consists of:

42.3.1.3 Events: DOM

We have already seen DOM events in action in “The user interface of the browser can be blocked” (§42.2.1). The following code also handles click events:

const element = document.getElementById('my-link'); // (A)
element.addEventListener('click', clickListener); // (B)

function clickListener(event) {
  event.preventDefault(); // (C)
  console.log(event.shiftKey); // (D)
}

We first ask the browser to retrieve the HTML element whose ID is 'my-link' (line A). Then we add a listener for all click events (line B). In the listener, we first tell the browser not to perform its default action (line C) – going to the target of the link. Then we log to the console if the shift key is currently pressed (line D).

42.3.2 Delivering asynchronous results via callbacks

Callbacks are another pattern for handling asynchronous results. They are only used for one-off results and have the advantage of being less verbose than events.

As an example, consider a function readFile() that reads a text file and returns its contents asynchronously. This is how we call readFile() if it uses Node.js-style callbacks:

readFile('some-file.txt', {encoding: 'utf-8'},
  (error, data) => {
    if (error) {
      assert.fail(error);
      return;
    }
    assert.equal(data, 'The content of some-file.txt');
  });

There is a single callback that handles both success and failure. If the first parameter is not null then an error happened. Otherwise, the result can be found in the second parameter.

Icon “exercise”Exercises: Callback-based code

The following exercises use tests for asynchronous code, which are different from tests for synchronous code. See “Asynchronous tests in Mocha” (§12.2.2) for more information.

42.4 Asynchronous code: the downsides

In many situations, on either browsers or Node.js, we have no choice: We must use asynchronous code. In this chapter, we have seen several patterns that such code can use. All of them have two disadvantages:

The first disadvantage becomes less severe with Promises (covered in the next chapter) and mostly disappears with async functions (covered in the chapter after next).

Alas, the infectiousness of async code does not go away. But it is mitigated by the fact that switching between sync and async is easy with async functions.

42.5 Resources